Archive for the ‘Comics’ Category

Into the longbox reviews

Sunday, September 9th, 2007
  • Jonah Hex #23: Another perfectly reasonably executed western tale. The thing about Jonah Hex that’s going to kill the series is that there’s no story. Every month something bad happens to some one, Jonah’s involved (and a cipher) and he rides off. There’s no inkling that there’s a story behind it all, or that anything different is going to happen in the book. It’s Gunsmoke with slower moving pictures. To an extent, that’s fine, but I may have seen enough Gunsmoke.
  • Doktor Sleepless #2: Now, things are moving along. I found issue #1 not to be very enticing, but this issue’s worth it for the Transmetropolitan-esque commercial on page 1 alone.

    More importantly, Ellis and Rodriguez are starting to build a complex world up where it seems not even our protagonist understands it all. Seeing a villain’s face doesn’t hurt the dramatic tension level, either. There’s still a lot of scene-setting and exposition, but the creepy, incongrous bits are starting to burrow into my subconscious and look for things to connect to. I expect I’ll be surprised by what they find.

    Reading Doktor Sleepless is starting to feel like reading The Invisibles did; like Grant Morrison was distilling a mad worldview into pictures and beaming it into your brain. That beam, and I suspect Ellis’s and Rodriguez’s, was like a locked missle. After a certain point escaping it was impossible. Issue 2 may be that point for Doktor Sleepless.

    I don’t really understand how Ellis and Rodriguez picked up so much speed between the end of issue #1 and the end of issue #2, but it’s got the ugly feel of an exponential curve. If this title keeps getting stronger at this rate, the first trade paperback will be classified as a munition.

Spamwatch from fictional characters

Wednesday, August 29th, 2007

I’ve mentioned getting spam from fictional characters before. Today’s correspondant: Huey Freeman.

Into the Longbox

Tuesday, August 28th, 2007

A actually put stuff into the longbox this week, so comics aren’t strewn across the room.

  • The Flash #231 – After Bart Allen got the shaft, we’re rebooting the Flash proper. I basically picked this up because it’s a Mark Waid Flash book, and I usually enjoy his take on the character. So far things are starting slow, which isn’t a great sign in a book about speed. Daniel Acuña is doing the art, and while it’s beautiful, it’s also a little static. Maybe I’m just longing for some Mike Weiringo art, which Acuña can hardly be blamed for. If it weren’t Waid, I’d be tempted to drop this, but I’m willing to let him find his feet.
  • Black Summer #2 – Warren Ellis’s Black Summer continues to be a wild ride. We’ve met most of the surviving Seven Guns now, and the different viewpoints on John Horus’s deeds and their general position as the hunted are starting to come out. Still, the pace is fast and there’s not a whole lot of jawing yet. Definitely a thriller with something to chew on. Honestly I’m hoping to see a little more thinking before this is over, but there’s no reason to believe Ellis will disappoint.

Kirby Tribute

Tuesday, August 28th, 2007

Today’s Jack Kirby‘s 90th birthday, though sadly he’s no longer around. There’s no one who contributed more to American comics.  Tom Spurgeon has a great set of art in tribute.  Feast your eyes.

Why I’m reading Captain America

Monday, August 20th, 2007

Captain America has been appearing in my Into the Longbox reviews for a while, and usually with a vague note of approval that isn’t very convincing. Let’s see if I can change that.

First of all, I’m not a Captain America scholar. I know Arnim Zola from Baron Zemo, but basically Cap and I haven’t traveled much in the same circles. Still, Captain America is an iconic hero in the Marvel Universe, and it’s tough to be a comics fan and completely ignorant of him.

For those of you who aren’t mainstream comics readers (is anyone reading this who isn’t?), Captain America is Steve Rogers, who as a young man was injected with the only sample of the Super-Soldier Serum moments before its creator, Prof. Erksine was killed by Nazi saboteurs and his lab and notes destroyed. The serum was a whopping success and Steve became a champion of justice. More than that, with WWII in full swing at the time, Steve was christened Captain America given a teen sidekick (required in the 1940’s), Bucky, and went into the European theater. I just live for origin stories like that.

Cap and Bucky had many inspiring adventures in WWII, but in the closing days were captured by Baron Zemo. On escaping, Bucky was killed and Cap fell into the frigid waters of the North Sea, apparently killed.

Cap’s death was somewhat exaggerated; he turned up alive but in suspended animation in (originally) the mid-60s. His wake-up has been moving around a bit. He retains his powers and continues to fight against a variety of facists, though usually more James Bond villain than world leaders, though.

It’s a powerful character description: he’s the embodiment of the American values of the 1940’s thrown forward in time into the 21st century, a patriot who has spent his life in 2 eras trying to show his people and the world the best of America in an imperfect world. Despite his great victories, he wasn’t able to save the life of the young man who was like a son to him.

Great stuff. Other creators have done great work with these oversize themes. The ideals he represents and the man who represents them have been the subject of many stories, including an unfortunate 1970’s series where he went off to find himself. There were some interesting post-9/11 stories that originally drew me to the character. His relation with the military and espionage forces has been played with. Even the fact that he’s basically the product of a performance-enhancing drug has been picked at.

There are a few things that set the current run – the Brubaker/Epting run – apart from the other series I’m reading and the other Cap series I’m aware of. The current team is doing two important things: they’re making the thoughts and emotions of the characters the focus of the story and they’re not playing by the conventions of the Marvel Universe. These are operatic characters, but the focus is on the human side.

Epting’s art is a huge asset here. He keeps enough grit and dirt in the art to show that these Gods walk the Earth. More importantly, he focuses on the characters themselves even in the thick of an action-movie/superhero punch-up. Flip through an issue and it’s the faces of the players that you remember, not the shootouts. With art this expressive and clear Brubaker can rely on the visuals to tell his story, especially the stories inside their heads.

Colorists are under-appreciated, and Frank D’Armata deserves significant credit. The palette of this book is much darker than your usual four-color superhero comic, but he keeps the characters lit while maintaining the grim mood. This same art and story would be much less effective without this illumination.

Brubaker’s writing is focused on the psychology but has a contemporary action-adventure feel. From the very beginnings of his run, he was making two things clear. First, this was going to be a very psychological book. Early in the run both Cap and his adversaries hallucinate and have reasons to distrust their memories, and maybe their identities. Several of the characters heads are houses of mirrors; the Red Skull is either vying with Alex Lukin for control of his mind, or Lukin’s cracking up. The Red Skull’s daughter is either a sociopath created by the Skull or a 15-year-old girl tortured into believing that she is a sociopath. Sharon Carter is Cap’s lover or murderer or both. Even when no one’s getting shot at, the tension crackles off the pages.

And then there’s Bucky. There are two characters that a Marvel reader could count on to stay dead in a universe where the pearly gates are revolving doors: Ben Parker and Bucky Barnes. Bucky has turned up alive; this is no less a shock than if M turned out to be a double agent or if D’artagnan were a spy in the service of the English crown.

As important as the fact that Bucky’s revival was handled believably and dramatically – and it has, I’ve been touched more than once by Bucky’s story – is that it happened at all. It’s a very clear signal that the usual constraints on a Marvel story do not apply to this book.

This focus on the people who make up the world combined with the demonstrated possibility that anything could happen keeps me reading.

Crécy

Thursday, August 16th, 2007

I mentioned a while ago that I’d bought but not read Warren Ellis’s and Raulo Caceres’s Crécy. Leaving it unread didn’t last very long, but I haven’t written anything about it.

It’s quite phenomenal, actually. Scott McCloud is fond of talking about the uses of comics beyond entertainment, and Crécy is an example he should point at. Exactly what it’s an example of is hard to describe pithily, but it’s certainly excellent.

Crécy is a little bit of historical fiction, a little bit of dramatic sociology, some military history, a discourse on the longbow, and a lot of Warren Ellis ranting. The focal point of all this is the 1346 Battle of Crécy. You can read all about that battle on Wikipedia some time, but frankly, unless you’re a big fan of 14th century history, you’ll be hard pressed to finish the article. I guarantee that if you sink the seven bucks to buy this comic, you’ll be able to describe the battle, its technology, and its implications for weeks afterward. You may just corner random people and start ranting about it. It may be difficult to shut you up about it.

Ellis tells the story from the perspective of a fictional archer in the battle, but one who is aware he’s talking to 21st century readers and is cognizant of the intervening history. It’s more effective than it sounds. He deftly manages to keep the reader in the 14th century slogging through the mud to what any contemporary would assume will be a slaughter and connecting the dots between that world and ours with humor and insight. Humor and insight are only two of the techniques, actually, but they’re the strongest.

Ellis is a formidable voice, and an artist could be overwhelmed by him; Caceres is more than up to the challenge. His art is beautifully detailed and cleanly laid out. He gets a fantastic amount of detail on to the page without cramping it. Furthermore, in service to Ellis’s far-reaching goals for the work – part tactical and technological study, part illumination of the human condition – Caceres has to communicate everything from detailed drawings of demonstrations of 14th century armaments, to comprehensible maps of the battlefield, to vivid images of human beings in close combat. He spans these styles with an aplomb that trivializes their difficulties.

The result is an illuminating, entertaining, thought-provoking description of an event that I’d assumed only held interest to the D&D crowd.

Get a copy and enjoy.

Into the Long Box

Saturday, July 28th, 2007

What a good week.

  • Love and Rockets #20
    • Saying bad things about Love and Rockets is kind of hard to do.  The art’s beautiful and the characters are all familiar and well written.  It’s strange to be writing that nothing happening is the biggest down side of this thing, after just finishing saying how watching nothing happen in Captain America is a good time.  I really should go to the graphic novels.
  • Grendel: Behold The Devil #0
    • Another 80’s weakness of mine is Matt Wagner’s Grendel.  This is a preview for a series due out in November featuring the Hunter Rose Grendel – that is the original Grendel – perhaps revealed through the research of the Christine Spar Grendel.  The framer here is as nice an intro to Hunter as one could expect.  I even jumped and I’m a veteran Grendel reader.  Nice lead in.  I’ll look for the series.
  • Black Summer #1
    • Warren Ellis’s new superhero project for Avatar gets off to a cracking start.  The preliminaries set the stage nicely for this issue’s confrontation between Tom Noir and the forces stirred up bu John Horus’s assassination of the President.  It’s a fast-paced episode where we hit the ground running with Tom.  There’s also just the right amount of backfill to tease the Seven Guns’ history.  This is a rarity:a first issue that one would have to buy the next issue.  I’m committed already, but I think readers who pick this up will have a hard time putting it down.
  • Doktor Sleepless
    • Warren Ellis is touting this as his next effort in the vein of Transmetropolitan, and I’m interested in that.  There’s a lot in here that people who read his blog (guilty as charged) have heard snippets of and his vision for the title is broad and exciting.  He’s aggressively tying the print material to an evolving wiki and other web resources and generally trying to create an example of a new media.  I’ll be sticking around for it, but I’m a little concerned that the first issue wasn’t terribly effective as a narrative.  It’s clear that our man Sleepless is up to something, but it’s very unclear what he’s up to or why I care.  OK, I care because it’s Warren Ellis writing as a futurist, but why someone else cares is open to question.  I’ll be around to find out, though.
    • Sig file fodder: “Electricity can only be replenished by whisky.  This is actual physics.  Do not argue with me.  I am a Doktor.”

And I haven’t even gotten to Crecy yet.

Into the Longbox (last week)

Saturday, July 28th, 2007
  • Shazam The Monster Society of Evil, issue #4 of 4
    • Jeff Smith  has tied up his Captain Marvel series in fine form.  It’s still a little disconcerting to see old CM rendered in Bone style rather than looking like Fred MacMurray as he should.  Overall he captures the whimsy and adventure of the Fawcett Marvels’ universe very well, dropping just enough grit in to keep it from being too dull without marring the place up.  And anything featuring 2 100-story columns of cockroaches is pretty awesome.
  • Captain America #28
    • I hate to keep reviewing CA issues by saying that the pot’s cooking, but the pot’s cooking.  It’s a great strength of Brubaker and Epting that this continuing simmer doesn’t feel like a slog.  It’s honestly envoyable to watch this all unfold.  It’ll be nice when something does come to a head, but this kind of stake out isn’t a chore.
  • Will Eisner’s The Spirit
    • Still great.  We get a nice bit of characterization of Satin that’s not news to any old Spirit fans, and a continuing slow burn of the Octagon/Octopus plot.  Really the only place this could go is down.  And I’ll be there when it does.

Going in the Longbox reviews

Saturday, July 14th, 2007
  • Jonah Hex #21
    • Another solid issue. Well drawn, clear storytelling, and an interesting read. It remains an unconnected series of vignettes, which limits my love for it. It’s so nice to see a non-superhero big 3 book that I’d be willing to keep reading it on that basis alone. Fortunately, it’s also decent work.
  • All-Star Superman #8
    • Still great stuff in general, but man do I dislike Bizarro stories. I understand that any reworking of the silver age is going to have a couple, but man do I dislike the Bizarros – I totally feel for Zibarro here. Morrison manages to put some clever ideas in there (and kudos for actually stating the probability figures correctly on Zibarro’s appearance), of course. The overall plot’s moving along at just the right pace and now that Superman’s back off the Bizarro World, I’m really looking forward to next issue. Do I have to say that I’m enjoying the art? Well, with this being a Bizarro story, I followed the action for pages at a time without reading the horrible pigdin English coming out of the Bizarros’ mouths and felt the pacing and followed the story. Awesome.
  • Nexus #99
    • It’s tough to overstate how happy I am to see new Nexus book from Baron and Rude. Nexus is probably my favorite comics series from the 80’s, and really doesn’t need any qualifiers for greatness. The first 51 issues are as good as anything ever done in the medium, and though it wandered a little in the next 48, it’s still an amazingly strong comic. The Dude’s art just gets better with age, and the plotting and world view stills feels as fresh and crisp as if it had been being published consistently rather than just coming off a 10 year hiatus. Grab a copy and play along!

Two In One

Sunday, June 17th, 2007

I was feeling kind of crappy this weekend and spent most of Saturday just vegging out. To help with that, I picked up Volume 2 of The Essential Marvel Two In One, and really a better time is tough to imagine.

Two in One was one of those great 70’s titles that was hanging out there on the edge of the Marvel Universe, but that didn’t have to be The World’s Greatest Comic Magazine every month. It wasn’t exactly the Marvel flagship. It had two important things going for it – the creators didn’t take it more seriously than a comic book, and lots of great creators were thrown an issue or two as a chance to prove themselves. It also starred the Thing, one of Marvel’s most over-the-top heroes.

The result is a charming set of fun stories and general tour around the characters and situations in the Marvel Universe. Several series had their loose ends tied up in MTIO and a few actual important Marvel Universe events happened in there, too. Mostly, though, they’re fun single-issue or two-issue stories with a charismatic and visually appealing star that make it a great way to waste an afternoon.

A pleasurable guilty pleasure. (To get a feel for the series, I recommend Mark O’English’s amazingly complete and remarkably entertaining Ever-Lovin’ Blue-Eyed Home Page.)